@startuml
sprite $pytorch_original [48x48/16] {
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!define DEV2_PYTORCH_ORIGINAL(_alias) ENTITY(rectangle,black,pytorch_original,_alias,DEV2 PYTORCH_ORIGINAL)
!define DEV2_PYTORCH_ORIGINAL(_alias, _label) ENTITY(rectangle,black,pytorch_original,_label, _alias,DEV2 PYTORCH_ORIGINAL)
!define DEV2_PYTORCH_ORIGINAL(_alias, _label, _shape) ENTITY(_shape,black,pytorch_original,_label, _alias,DEV2 PYTORCH_ORIGINAL)
!define DEV2_PYTORCH_ORIGINAL(_alias, _label, _shape, _color) ENTITY(_shape,_color,pytorch_original,_label, _alias,DEV2 PYTORCH_ORIGINAL)
skinparam folderBackgroundColor<<DEV2 PYTORCH_ORIGINAL>> White
@enduml